Merridia is the capital of Mérindar, a very standard-fantasy (=european-like) country in Alvarania. It's quite important not only because its the capital and an important commercial town, but because the members of my rpg board seem to feel at home there quite much
Read more here: [link]
Here's the older version: [link]
The river (which is now the canal crossing the city) was far too narrow in the older maps, as it's one of the longest rivers of the continent. I now compared it to the Elbe river in germany (about 2km wide at the river mouth). As I did not want to change the design of the city too much (the writers are used to it by now), I had to think of a way to keep the small "old" river while showing the "new" broad one. So that was my idea:
The small river course once was much broader (also about 2km) and covered the space where the southern part of the city later was built. Two hamlets were built north of the river on slightly higher ground (now Merridia and Kahnweil).
Eventually the river changed it's course to the north; the old course silted up and could no longer be used for fishing/merchant ships. The new river course is very shallow and has constantly changing river banks, so it was not suitable for shipping, too. The inhabitants of the villages began to build a canal where the old river course once was, drained the land where the southern part of Merridia now is and ended up with a navigable, strait canal which also is one of the reasons why Merridia is now a capital.
Spent about 20-25 hours on it. My computer nearly surrendered...